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Published 13:24 16 Jun 2013 BST
Updated 13:50 14 Nov 2014 GMT

JOE: This game took a really drastic change early on and became a bit more grounded. Do you think that these weapons are the real difference make between this and other shoot 'em ups?
TP: Not only the weapons, as I think the story does too. We spent a lot of time on building the characters and the world that they inhabit, to try and ask the question what would happen if humans got their hands on an alien substance? But I've been encouraging people to play it to see the difference fro themselves.
That said, these weapons something that people won't have seen before. Dalton, the tank, he gets a giant mag shield, which his team-mates can fire through and stay protected. Izzy has the shatter gun, which crystallises enemies and branches out to catch nearby enemies, which team-mates can then shatter, it's almost like setting up bowling pins for your friends to knock down.
Jacob can burn his enemies with his Arcshot, and he can also pin them to something or lay a trap for them. Naya has a warp rifle, which can coat enemies with a mixture of FUSE and anti-matter, which triggers a black hole, which is really cool.
JOE: You've called this game “co-petetive”, what exactly do you mean by that?
TP: We have a game mode outside the story mode called Echelon, which are big arcade-style battles, and they are really hard.
You're asked to move around the battlefield and complete objectives, which are totally randomised, and you'll need to work together as a team. However, there are also FUSE credits which are huge cash rewards, that are available for you to grab and give your individual character a boost or buy new gear, so there's a competitive element too.
http://www.youtube.com/watch?v=x7Ah20wNe1g
JOE: So talk to us about next-gen, can you give us any inside information?
TP: Not a huge amount, we have to stay pretty tight-lipped! But it's really great to be working as a developer right now, we have multiple audiences like on mobile and consoles.
However I do think this console generation has stretched on for a long time, and I don't think the next generation is going to be totally different to what we've seen in this one.
There will always be a demand for huge blockbuster games though, I truly believe that. With regard to FUSE in particular, we truly believe that gamers are becoming more social, and that gamers are becoming more connected, which we saw with Sony's announcement. That trend is going to continue I believe, and our response to that trend is a game that really promotes co-op play like this one.
JOE: Lastly, tell us about the Ratchet and Clank movie you guys are working on.
TP: As a company we're involved, we're working hand in hand with the guys that are building the movie. Blockade and Rainmaker are taking a lot of the assets that we built and are creating something pretty incredible. The script writer they have also worked on Ratchet & Clank, so they're staying true.